page 1 | page 2 Building a Maquette Armature
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First let’s start with the upper body. Using the front view, lay the wire so that it runs an inch or so past your characters finger tips as shown in Figure 1. From there, run it up the length of your characters arm, bending at the shoulder. Next, run the wire across the collar bone of your character to its center line. Once at the center line bend the wire at a right angle down to that it acts as the spine of your character. Cut the wire so that it ends just a little shy of the pelvis. Repeat this process for the other arm.
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Now let’s move on to the head. Using the side view, bend the 1/8” wire into a curly-Q shape that will fit inside your characters head and run it down to the pelvis as seen in Figure 1. Using your turn- arounds, place these three limbs into position so that the head lines up with the head and the arms with the arms (Figure 2). With everything in place it’s just a matter of twisting the wire together. The best way to do this is by placing the ends of the wire into a drill bit (Figure 3) and then using a vise to secure the other ends. Now, gently give the drill a little bit of gas and watch it twist the wire together.
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